
Thirdly does detail level selected alter lod ranges in any way, is there a multiplier for it? so that for example lowest detail gets 0. When optimizing for performance would it be better to use many times the polygons over 2 polygons and transparent texture?Īnother thing that I have been thinking, is there way to have 0 polygon object for a LOD so that for example from 2000 meters nothing gets drawn about that object or is best way to have just single polygon as a long distance LOD object? If doing LOD object, sometimes using something like square with transparent texture can give enough good appearance from distance using 2 polygons. However what I would like to know is how expensive is transparent textures in this game engine, would it be something like using 30 polygons or maybe more? If doing LOD object, sometimes using something like square with transparent texture can give enough good appearance from distance using 2 polygons. I did read someplace that using transparent textures is expensive in GFX performance terms.

Of course I don't really know what I'm talking about, I'm just a n00b in modeling things, but something I have been thinking here again (I know, I probably shouldn't think).
